The Glow

“Your dying settlement needs the cure buried inside the glowing crater you created.”
The premise
Return to the irradiated ruins where your greatest scientific mistake still burns green in the night. Your settlement is sick, food is running out, and every storm from the crater carries something worse than poison.
You play the scientist who caused the meltdown and survived long enough to be hated, needed, and watched. The rumored cure lies inside an old research lab beneath the glow, but reaching it means choosing who to protect, what truth to admit, and how much of your old work you are willing to use again.
Who you are
Once a brilliant scientist, you sought to advance humanity—but instead, your experiments caused the meltdown that cursed this land. Now you live among the people your work poisoned, useful enough to keep alive and guilty enough to keep watched. The Glow calls from the crater with old passwords, buried failures, and perhaps the last chance to undo what you began.
Your objective
Venture into the crater ruins, survive radiation and mutated threats, and retrieve the rumored cure before your settlement collapses.
The kind of choices you'll face
A few illustrative examples — in play, choices are written for the exact situation you're in:
- Peer into the crater’s depths before crossing the perimeter.
- Check your protective gear and ration your safest route through the ruins.
- Listen for unusual sounds from the ruins and track what is moving nearby.
And when none of the options say what you actually want to do, write your own action — the story responds to it just the same.
Free to download on the App Store for iPhone.