Fey's Bargain

“A hidden alliance with the Twilight Court endangers mortal kingdoms. Will you uphold your sacred oath or succumb to forbidden power?”
The premise
Step into the Moonlit Glade as a fey-touched former temple acolyte, gifted with visions and feared by the people you once served. A silver gate has opened beneath the ancient oaks, and the Twilight Court's bargain is already tightening around the mortal realms.
You can end the pact, expose who made it, or seize enough forbidden power to turn the bargain against its makers. Every promise has teeth here, and the safest answer may be the one that costs you your soul last.
Who you are
Once a temple acolyte, you strayed too deep into the Feywild and returned changed. The power you gained grants you visions, but it also breeds suspicion among priests, nobles, and common folk alike. Now, outcast yet gifted, you walk the line between mortal duty and the seductive call of the Fey.
Your objective
End the twisted Fey pact or bind it to your will before the Twilight Court's hidden alliance can turn mortal rulers into oath-bound puppets.
The kind of choices you'll face
A few illustrative examples — in play, choices are written for the exact situation you're in:
- Examine the silver gate closely before you cross any threshold.
- Listen carefully to the whispers and answer only if they reveal who made the pact.
- Touch the damp earth and draw on your fey-touched visions to read the bargain's roots.
And when none of the options say what you actually want to do, write your own action — the story responds to it just the same.
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