Rival Academy

“Your spell misfires in front of the whole academy - and your rival smiles like they expected it.”
The premise
Arclight Academy's public trial is supposed to decide who earns the only seat on a legendary expedition. You and your sharpest rival enter the arena watched by judges, noble patrons, and every student waiting to see one of you fail.
Then your opening spell twists into forbidden sigils you never cast. The crowd sees danger. The judges see scandal. Your rival sees the pattern before anyone else - and offers help like they were afraid this would happen.
Win the trial, protect your reputation, and uncover who turned your magic into a trap before the academy buries the truth under applause.
Who you are
You are a scholarship mage at Arclight Academy, talented enough to be resented and poor enough to be blamed. You have spent years winning narrow chances against students with older names, richer families, and professors willing to call your talent luck.
Your objective
Win or survive the academy trial, prove whether the misfire was sabotage, and decide whether your rival is an enemy, accomplice, or the only person who sees the real threat.
The kind of choices you'll face
A few illustrative examples — in play, choices are written for the exact situation you're in:
- Stabilize the misfired spell before it hurts someone.
- Accuse Cassian of sabotage in front of the judges.
- Accept Cassian's whispered offer to combine magic.
And when none of the options say what you actually want to do, write your own action — the story responds to it just the same.
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